You are a newly hired reaper, and your first assignment is to mark the souls of a family in preparation for the upcoming solar eclipse. During the day, you take the form of the family's butler so you can gain information about what the family is doing throughout the week.  At night,  you can mark souls by selecting the room they are in while they are alone. You can make one attempt each night. You have five days to finish your task.

This is a game with imperfect information (at least on first playthrough). While it is possible, you are not expected to get the perfect ending on the first playthrough. The family's schedule is predetermined so you can use the information you gained on past playthroughs to figure out the optimal schedule.

Controls:

Move: arrow keys / WASD

Interact: space / left click

Made for Godot Wild Jam 62

Theme: Harvest

Wildcards used: Carpe Noctem, One or Two?

Credits:

OrusLiOx - Art, Music/Sound

AverageStonksEnjoyer - Code

Both - Everything else

An update log can be found in the README of the source code linked under "more information"

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