Harvest of the Eclipse
You are a newly hired reaper, and your first assignment is to mark the souls of a family in preparation for the upcoming solar eclipse. During the day, you take the form of the family's butler so you can gain information about what the family is doing throughout the week. At night, you can mark souls by selecting the room they are in while they are alone. You can make one attempt each night. You have five days to finish your task.
This is a game with imperfect information (at least on first playthrough). While it is possible, you are not expected to get the perfect ending on the first playthrough. The family's schedule is predetermined so you can use the information you gained on past playthroughs to figure out the optimal schedule.
Controls:
Move: arrow keys / WASD
Interact: space / left click
Made for Godot Wild Jam 62
Theme: Harvest
Wildcards used: Carpe Noctem, One or Two?
Credits:
OrusLiOx - Art, Music/Sound
AverageStonksEnjoyer - Code
Both - Everything else
An update log can be found in the README of the source code linked under "more information"
Status | In development |
Platforms | HTML5 |
Authors | OrusLiOx, AverageStonksEnjoyer |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Pixel Art, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code |
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